|
WSWS
: News &
Analysis : Australia
& South Pacific
Australian Productivity Commission finds that gambling is
"beneficial"
By Stephen Griffiths
10 September 1999
Use
this version to print
With 21 percent of the world's gambling machines, Australia
has one of the highest rates of gambling expenditure per head
of population. This is one of the findings of the Productivity
Commission Interim Report on Gambling, handed down in July this
year. The statistics presented in the report amount to a damning
indictment of the policies of both federal and state governments
during the past 20 years.
Among the main findings were:
* Australians lost around $11 billion as a result of gambling
in the last financial year
* 80 percent of the adult population participated in some form
of gambling
* Gambling expenditure per capita (not per adult) is estimated
at $400 per annum, significantly higher than in the United States
($170) or Hong Kong ($370).
* *There are more than 170,000 gaming machines in the country,
to service a population of 19 million. This is triple the number
in Europe (population 520 million), about fourteen times the number
in Asia (population 3.6 billion) and twice that of South America
(population 339 million). North America, with a population of
303 million, some 16 times higher than that of Australia, has
just over double the number of gaming machines.
* Government income from the taxation of gambling profits has
almost doubled in the last decade from $2 billion to $3.8 billion.
One gets an even better indication of the dramatic rise by considering
the growth in revenue from Electronic Gaming Machines (EGMs).
In 1987, revenue was $377 million. In 1991-92 it had grown to
$430 million, an increase of around 13 percent, while by 1999
it had grown to $1,786 million, an increase of some 400 percent.
Although this was partly offset by a reduction in revenue from
other forms of gambling, such as horse racing and lotteries, a
vast amount was from newly recruited gamblers.
Commission's findings
Despite these and many other similar statistics, the Commission
determines that, on the whole, gambling provides an overall benefit
to the country. It arrives at this conclusion by quantifying the
benefits and the losses, and then weighing
the former against the latter.
Benefits are defined as gamblers' satisfaction
and government revenue raised, while losses include
personal and social breakdown, bankruptcy, production loss and
criminal proceedings arising from problem gambling. Taking all
of this into account, the Commission calculates a net benefit
to the tune of somewhere between $150 million and $5.2 billion.
The absurdly vast difference between the upper and lower limits
is justified by the difficulties associated with placing monetary
values on benefits and losses.
The Commission views the enormous transfer of wealth from gamblers
to gambling operators as simply the fee gamblers willingly pay
to participate in a newly acquired form of entertainment.
Indeed, notes the report in one glib aside, it
is said that a key source of gambling problems arises when people
(mistakenly) see gambling as a form of investment (one that can
realistically increase their wealth) rather than as a form of
entertainment or consumption that is, on average, going to cost
them money.
The extraordinary growth in the industry is viewed as the outcome
of a decision, by large sections of the population, to engage
in a new form of entertainment. That this just happens to concur
with the deepest requirements of government and big business is
supposedly coincidental.
But the findings actually point to a more elemental process.
The report traces changes in government policy over the last 30
years, revealing the connection between world recessions, the
decline of taxation income from traditional manufacturing industries
and the promotion of gambling. This first emerged in the 1970s
in the least industrialised states and territories such as Tasmania
and the Northern Territory, where the first casinos were introduced.
During the 1980s, the recession, combined with the pressure
from globalisation, led to the closure of further sections of
manufacturing industry. Gambling was legalised, and casinos built
in South Australia and Queensland. In Victoria, successive Labor
and Liberal governments moved to cash in on the gambling dollar
in the early 1990s. Between 1972-73 and 1997-98, total national
taxation revenue grew from around $800 million to $3.8 billion.
Although the state governments impose this taxation, the federal
Government has played a crucial role. During the 1980s the Hawke
and Keating Labor governments cut back Commonwealth grants to
the states, forcing them to rely increasingly on their own sources
of revenue. Because the federal Government allocates funding on
the basis of the states' capacity to raise funds, they
are driven to continuously open up new gambling resources. Those
governments that fail to raise taxes (including on gambling) at
the benchmark rates established by other states can be penalised
by the federal Government.
Social consequences
Another aspect of the report deals with the consequences of
compulsive, or what is called problem gambling. Around
2.3 percent of the population or 330,000 people have significant
problems resulting from gambling, with 140,000 experiencing severe
problems. The report explains that while 2.3 percent of the overall
population are problem gamblers, 15 percent of regular,
non-lottery, gamblers can be classified as such. Thus, one in
six regular gamblers is, to some degree, compulsive. These problem
gamblers account for over $3 billion in losses annually,
or around one third of the gambling industries' market. On average
they lose almost $12,000 each per year, compared with $625 for
other gamblers.
New South Wales (NSW) has the highest rate of problem gambling,
reflecting the greater availability of EGMs. NSW and Victoria,
which between them have the majority of EGMs, also have the highest
problem gambling rate. NSW residents spent $963 per person over
the age of 18 on gambling, or about 3.6 per cent of household
disposable income. The very form of gambling most likely to create
problems, the EGM, is exactly the one promoted most by rapacious
governments during the past decade.
Age and socio-economic status
While the report declares that no one social group or type
can be singled out as being more or less prone to gambling, its
findings suggest that the poorer and less educated are most at
risk.
The highest users of EGMs are men between the ages of 18 and
24, with an income between $24,000 and $35,000 and an incomplete
high school education.
Interestingly enough, the Australian Capital Territory, home
of the federal seat of government has a large number of EGMs.
Its population, however, which has a relatively high per capita
income and educational level, under gambles, according
to the report.
Depression and suicide are further problems linked to gambling.
Between 50 and 400 suicides each year are caused by gambling related
problems. Nine percent of problem gamblers (and 60 percent of
those in counselling) admit to having considered suicide. These
statistics are inexact because current research insists that suicides
be directly and incontrovertibly attributable to gambling, before
being counted. Thus many deaths in which gambling may have been
a contributing factor, or even the main cause, are not included
in the figures.
Moreover, international studies demonstrate that problem gamblers
suffer health problems at 2.2 times the rate of non-problem regular
gamblers.
Online gambling
The report recommends the expansion of Internet gambling, on
the grounds that it is unviable to try to stop it, that its harmful
effects can minimised through regulation, and that substantial
taxation revenue could be raised from the new industry. As a result
of the latter the Commission considers that there are major
benefits for the States and Territories from pursuing a national
approach to online gambling.
Of all the findings of the Commission, this was the one considered
by the Australian Financial Review to be the most significant.
Obviously, it creates significant opportunities for AFR's
readers.
The report estimated that Internet gaming turnover will grow
from US$5 billion currently to US$25.4 billion by the year 2000,
and that the online casino segment of this market will attract
$7.9 billion by the year 2001. The commission calculated that
if Australian consumers were to account for between 2 and 3 per
cent of the global market projected for 2000, then they could
be spending around $800 million to $1.1 billion in online gambling
within the next few years.
One example of the growth of this form of gambling is the online
company Centrebet, based in the Northern Territory.
It was founded in 1992 and within 12 months had an annual turnover
of $1 million. It now generates around $156 million per year.
The Commissioners canvass various formulae concerning the rate
of taxation that could be applied to this burgeoning industry.
Perhaps the most telling indication of the report's approach
is its attitude to the results of its own survey. Seventy-five
per cent of people surveyed believed that gambling did more harm
than good and 92 per cent did not want to see an increase in the
number of EGMs.
Since these statistics do not sit well with the picture the
Commission tries to paint of a population willing and eager to
pay a high price for this new form of entertainment,
they are simply treated as an anomaly.
Yet in a nation where 80 percent of the adult population participates
in one form of gambling or another, they surely indicate a great
sense of disquiet, even if it is unable to find adequate public
expression.
See Also:
Gambling: a government bonanza
in Australia
[19 May 1999]
Top of page
The WSWS invites your comments.
Copyright 1998-2008
World Socialist Web Site
All rights reserved |