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Pirates of the Caribbean: At Worlds End
and Spider-Man 3
The dilemma of blockbuster filmmaking
By Joanne Laurier
4 June 2007
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Pirates of the Caribbean: At Worlds End,
directed by Gore Verbinski, screenplay by Ted Elliott and Terry
Rossio; Spider-Man 3, directed by Sam Raimi; screenplay
by Sam and Ivan Raimi
The Hollywood blockbuster might better be characterized as
a marketing rather than as a cultural phenomenon. In an intense
media campaign, a deluge of promotional materials is unleashed
on the population months in advance of the mega-films release.
Artistry is not entirely irrelevant to the final resultafter
all, a better-looking and more fluid work may sell more ticketsbut
a serious critique is generally not in order.
Reviewing such films, a template suggests itself: check off
Bombastic, Facile and Technologically
juiced-up. The basic recipe calls for numbing the mind and
artificially exciting the senses. A bit of pulling at the hearts
strings often translates into added cash value.
There are obvious objective reasons for this state of affairs.
Riding on each blockbuster are gigantic sums of money. Any deviation
from finely tuned prescriptions could mean financial disasterthe
margin for error is very small.
The Big Seven film studios dominate the field:
Fox, owned by Rupert Murdochs News Corp.; Paramount, owned
by Viacom; Sony; MGM, owned by Sony and Comcast; NBC Universal,
owned by General Electric and Vivendi; Time Warner; and Buena
Vista, owned by Disney.
The summer blockbuster is all-important for the Hollywood studios.
Some 40 percent of expected earnings for the year are made in
the early summer period. This years crop of mega-movies,
Spider-Man 3, Pirates of the Caribbean: At Worlds
End and Shrek the Third, each the third in its respective
series, rolled off the assembly line almost simultaneously.
A dismal box office year in 2005 so panicked the US film industry
that the studios responded by producing a record number of movies
in 2006, resulting in an increase in production costs for the
first time in three years. The Motion Picture Association of America
(MPAA) noted a jump in costs by 3.4 percent over 2005, with the
combined average cost of making and marketing a studio picture
logging in at $100.3 million, versus $78.2 million in 2002.
Rise in production costs may be a result of rivers of
private equity flowing into Hollywood over the past year as investors
and hedge funds showed up with bushels of money to underwrite
studio pictures, according to a recent article in Variety.
The commentary points out that Hollywood is being obliged to pour
more of its money into online advertising and other nontraditional
marketing methods.
Last years box office recovery was due in large measure
to Disneys Pirates of the Caribbean: Dead
Mans Chest, which grossed more than $1 billion worldwide.
For studios concerned about soaring budget costs, franchise filmssuch
as Pirates 3, Spider-man 3 (SM3) and Shrek
3represent a relatively safe bet, guaranteeing something
of a ready-made audience.
It is a calculation that has already borne fruit this time
around. In its first days in global cinemas, SM3 pulled
in a record-breaking $382 million, shattering opening weekend
records in 29 countries. Pirates took in $142.1 million
domestically on its first weekendthe largest Memorial Day
gross in history. The four-day total for the top 12 films was
$250.2 million, up from $231.8 million last year.
Hollywood is releasing an astonishing 14 sequels this summer.
Certainly unyielding commercial demands (and the legendary appetites
of hedge fund operators for high returns) cannot be played around
with. But the pursuit of money doesnt explain everything.
There is also the significant element of mental exhaustion or
simply empty-headedness. Do these people have any new ideas,
or even think that having new ideas might be a positive good?
If works with integrity appear, that is to some extent a matter
of happenstance.
That having been said, the current trio of third installments
do elicit a certain legitimate popular response. They are
not the worst, by any means. Eschewing the typical excess of violence
and misanthropy, they attempt, albeit in a grade-school way, to
address the human element.
Pirates of the Caribbean:
At Worlds End
Gore Verbinskis two-and-three-quarter-hour-long Pirates
of the Caribbean: At Worlds End is marginally
more coherent than last years sequela very small mercy.
It is, however, just as bloated, requiring a level of familiarity
with both its predecessors. As with Pirates 2, the new
film is a step backward from the original movie, which had a relatively
light touch and anti-establishment bent. At the core of the first
Pirates is the amusing interplay between Johnny Depp and
Geoffrey Rush. If Pirates 2 was damned by a plethora of
tacked-on, uninteresting characters, this has been trumped by
the latest installment.

Number three begins promisingly as the Crowns Lord Beckett
(Tom Hollander) of the East India Company declares a state of
emergency, suspending the right to assembly, the right of habeas
corpus and the right to an attorney and jury of ones
peers. The piratesor insurgentsare being hung in droves.
The references to attacks on democratic rights and reprisals against
political opponents, however, end here.
Beckett, who has gained control of the ghost ship captained
by Davy Jones (Bill Nighy), utters a phrase intended to characterize
the battle between the forces of British law and order and the
otherworldly folk: The immaterial [i.e., the supernatural]
has become immaterial [i.e., irrelevant]. Unfortunately,
however, the films material is also all too
immaterial, as one cares little from the outset what happens and
to whom it happens, so sloppily are the plot and characters drawn.
The resurrected Captain Barbossa (Rush) joins forces with the
estranged lovers, Will Turner (Orlando Bloom) and Elizabeth Swann
(Keira Knightley), to defeat Beckett by bringing together the
nine Pirate Lords of the Brethren Court. This involves rescuing
Captain Jack Sparrow (Depp) from his hallucinatory state in Davy
Joness Locker. The scene of the Lockers surreal setting
provides a respite from non-stop action and overlapping visuals.
Also involved in the plan to vanquish Beckett is the Pirate
Lord of Singapore, Captain Sao Feng (Hong Kong superstar Chow
Yun-Fat). Plot twists complete with treachery come to a head at
the expense of Will and Elizabeth, an outcome that smacks of a
potential for Pirates 4.
The constellation of performers from Europe, America, Australia
and Asia is appealing, but wasted. Chow Yun-Fat often seems unsure
of where he figures in the chaos. Rush suffers from a one-notenot
always decipherableperformance. Depp, who resists being
overrun by the mayhem, emerges the most intact of the leads.
A cameo by Keith Richards as Captain Teague, Jacks father,
is the films little insider joke. Depp is reputed to have
based his character on the British rocker.
Rush and Depp vie for top place with the lackluster female
leads, Knightley and Naomie Harris as Tia Dalma/Calypso. Artificially
elevating Knightley and Harris, a ploy perhaps to extend the films
demographic reach, works to the films detriment.
Relentless special effects highlight rather than disguise the
movies banality, best articulated by scriptwriter Terry
Rossio in the production notes: The overall theme that were
dealing with in At Worlds End is the nature of what
it takes to be a good person, and each person faces that struggle.
We embrace the idea that all pirate movies are about
moral ambiguity, and good people can be forced into circumstances
wherein they do something bad. So from the point of view of every
character, they all have to go through that challenge, that transformation,
facing their own ability to do something theyre not comfortable
with, and making nearly 20 really tough choices [20 might be an
underestimation!]. In that sense, every character in the story
has a villainous moment at some point.
The driving force behind Pirates of the Caribbean: At Worlds
End is producer Jerry Bruckheimer, described by the Washington
Post as the man with the golden gut. And rightly so!
In the course of his career, Bruckheimer has been responsible
for generating worldwide revenues of more than $14.5 billion in
box office, video and recording receipts. Fifteen of his films
have grossed more than $100 million at the US box office, a financial
benchmark that until the recent sharp increase in costs entitled
a film to be dubbed a blockbuster, according to the Internet Movie
Database.
Spider-Man 3
Director Sam Raimi has upped the ante in his latest Spider-Man
movie. To a single arch-nemesis in the first film of the franchise,
two more have been added in the third: Sandman (Thomas Haden Church)
and Venom (Topher Grace). The Goblin, the first of the rogues
in the series, has been updated to the New Goblin (James Franco),
a late-in-the-game force for good.
Piling on more villains, more childish love scenes between
Peter Parker/Spider-Man (Tobey Maguire) and Mary Jane Watson (Kirsten
Dunst), more technological wizardry and adding another version
of Spider-Man in the tradition of Dr. Jekyll/Mr. Hyde does not
make for an exponentially better film. Rather, it competes unsuccessfully
with the original, which was a minor cut above the typical 2002
blockbuster.

The logic of a Hollywood sequel in 2007 is analogous to the
transformation of Thomas Haden Churchs Flint Markoa
decent man who accidentally undergoes a genetic alteration
and becomes the Sandman. Like an insatiable market imperative,
Sandman is condemned to amass more sand (and evil), reaching monstrous
proportions. The process is limitless, subverting his humanity.
The films press notes give an idea of the dimensions
of the more than $250 million project. Over 1,000 production personnel
worked on the film. It took 200 man-hours to create one Spider-Man
suit, and filming called for 40 suits. Thats 8,000
man-hours just to create the Spider-Man suitnot counting
Spider-Mans black suit or any other costumes, state
the production notes.
Producer Grant Curtis revealed that when we began the
pre-production process, the computer programs had not yet been
developed which could achieve the look of Sandman and his capabilities
that Sam [Raimi] wanted to see.... [T]o animate Sandman the way
Sam wanted to, we would have to be able to render billions of
particles. In the end, the new software they wrote required ten
man-years to code. (Emphasis added)
These were remarkable achievements toward an unremarkable end.
And that is the tragedy of large-scale, commerce-driven cinema.
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